"use strict";
cc._RF.push(module, '0f332tXoU5CD51aHjjTrO7N', 'ai_hero_node');
// scripts/ai_hero_node.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("GlobalParams"),
    i = e("CommonHelper"),
    r = e("PureHelper"),
    s = cc._decorator,
    l = s.ccclass,
    _ = s.property,
    c = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.ai_hero_ske = null, t.role_move = !1, t.moveDir = new cc.Vec2(0, 0), t.traget_pos = null, t;
  }

  return nn(t, e), t.prototype.initView = function () {
    e.prototype.initView.call(this), this.updateTime(), this.showAiAction();
  }, t.prototype.showAiAction = function () {
    var e = this;
    i["default"].getRandomInt(0, 8) < 3 ? (this.ai_hero_ske.setAnimation(0, "battle_idle", !0), this.scheduleOnce(function () {
      e.showAiAction();
    }, i["default"].getRandomInt(5, 10))) : (this.role_move = !0, this.ai_hero_ske.setAnimation(0, "run", !0), this.traget_pos = cc.v2(i["default"].getRandomInt(-1100, 1100), i["default"].getRandomInt(-380, 130)));
  }, t.prototype.updateTime = function () {
    var e = this;
    this.role_move && (r["default"].Distance(this.node.getPosition(), this.traget_pos) < 50 ? (this.role_move = !1, this.showAiAction()) : (this.moveDir = cc.v2(this.traget_pos.x, this.traget_pos.y).sub(this.node.getPosition()).normalize(), this.roleMove())), this.scheduleOnce(function () {
      e.updateTime();
    }, n.GlobalParams.GameUpdateTime);
  }, t.prototype.roleMove = function () {
    0 != this.moveDir.x && (this.ai_hero_ske.node.scaleX = Math.abs(this.ai_hero_ske.node.scaleX) * (this.moveDir.x < 0 ? 1 : -1));
    var e = this.node.getPosition().add(this.moveDir.mul(30));
    e.x = e.x < -1170 ? -1170 : e.x, e.x = e.x > 1170 ? 1170 : e.x, e.y = e.y > 130 ? 130 : e.y, e.y = e.y < -380 ? -380 : e.y, cc.tween(this.node).to(n.GlobalParams.GameUpdateTime, {
      position: cc.v2(e.x, e.y)
    }).start();
  }, oo([_(sp.Skeleton)], t.prototype, "ai_hero_ske", void 0), oo([l], t);
}(a["default"]);

o["default"] = c;

cc._RF.pop();